Avorion Console Commands and Configuration Settings
Command Line Options
These are the arguments passed to the server via the command line. To add command line arguments to your Avorion server, go to the Game Settings
tab of your control panel, and click on the blue button "Show Advanced Options".
Possible Command Line Arguments:
Command Line | Arg/Default | Effect |
---|---|---|
--help | (none) | Show help message |
--port | 27000 | Listening port of the server |
--max-players | 10 | Maximum number of online players |
--save-interval | 300 | Timestep between savings |
--server-name | (entered by user) | Server name, will be displayed when queried - added in 0.10.1 |
--galaxy-name | (entered by user) | Galaxy name, appended to datapath, final path will be [datapath]/[galaxyname] - added in 0.10.1 |
--datapath | (entered by user) | Folder the galaxies will be stored in, will be prepended to galaxy name |
--admin | (Steam ID) | Steam id(s) of the administrator(s) of the server |
--seed | (random) | Seed of the server |
--difficulty | 0 | Difficulty of the server. Allowed values are: -3, -2, -1, 0, 1, 2, 3 |
--infinite-resources | -------- | Enable infinite resources for all players |
--collision-damage | 1 | Amount of damage done to an object on collision, from 0 to 1. 0: no damage, 1: full damage |
--same-start-sector | -------- | Indicate if all players should start in the same sector |
--threads | -------- | Specify the number of threads used to update the sectors |
--exit-on-last-admin-logout | -------- | Shuts down server when last admin leaves |
--stderr-to-log | -------- | Redirect std error output from console to log file |
--stdout-to-log | -------- | Redirect std console output from console to log file |
--public | -------- | Indicate if the server should allow other players to join |
--listed | -------- | Indicate if the server should show up on public server lists |
--use-steam-networking | -------- | Use steam networking and authentication for users |
--t or --trace | (See List) | Tracing options. Can be more than one. Allowed values are: network, scripting, threading, io, database, input, error, warning, exception, user, game, system, debug, sound, gl, all |
Some examples of command line arguments:
--max-players 30
--port 30000
--server-name myserver
Server.ini Configuration Options:
The configuration for your Avorion server is controlled by the settings in the file server.ini
. This file is normally found in the folders /galaxies/avorion_galaxy
.
NOTE: The
server.ini
file (and the entire "Galaxies" folder) will not exist unless you have started and run the server at least once. These files are created during the initial startup process.
To edit the server.ini
file, click the box to the left of the file name, and then click the "edit" button that will appear at to the top of the file manager view.
Configuration Settings:
The following are the configuration settings that you can include or change on your Avorion server. The configuration settings are grouped into sections in the configuration file.
Note: Some of the settings included in the list below are settings that will be supported in future versions of the game, and are not currently working at the moment.
[Game Options]
Option | Default Setting | Effect |
---|---|---|
Seed | [random] | The random seed used for galaxy generation. Accepts upper and lower case letters and numbers. |
Difficulity | 0 | Note the typo in the name of the option. The difficulty of the server. Accepts an integer between -3 and 3. [Needs testing] |
InfiniteResources | false | Toggles infinite resources (or "creative mode") server wide |
CollisionDamage | 1 | A multiplier for damage to colliding objects. Accepts floating-point numbers, e.g. 0.5 is 50% collision damage. |
SafePlayerInput | false | [Experimental] If enabled, updates sent from players to server are double checked and only control input is accepted to avoid cheating/hacking.Disabling this will result in much smoother performance at the time of this writing. Enabling this may result in very bad performance over slow networks. |
PlayerToPlayerDamage | true | Enables/Disables player to player damage server wide. |
LogoutInvincibility | true | A player's ships are indestructible as long as the player is offline. |
LogoutInvincibilityDelay | 30 | The time in seconds that a player must be offline until his ships become invincible. |
DevMode | false | Enables/Disables devmode |
BigWreckageDespawnTime | 1800 | Time in seconds it takes for new (as in: not created by the generator but during gameplay, such as combat) large wreckages (more than 15 blocks) to disappear. |
SmallWreckageDespawnTime | 900 | Time in seconds it takes for new (as in: not created by the generator but during gameplay, such as combat) small wreckages (15 blocks or less) to disappear. |
ResourceDropChance | 0.4 | [Currently unused] Chance of resources dropping from destroyed blocks |
LootDiminishingFactor | 0.005 | [Currently unused] Multiplier that's applied to the value of a block/wreckage/ship to determine the dropped money and resources. |
TurretDropChanceFromBlock | 0.005 | [Currently unused] The chance that a turret will drop from a block of wreckage when it is destroyed |
TurretDropChanceFromCraft | 0.25 | [Currently unused] The chance that a turret will drop from an NPC space craft when the craft is destroyed |
TurretDropChanceFromTurret | 0.025 | [Currently unused] The chance that a turret will drop from an NPC space craft when the turret is destroyed |
SystemDropChanceFromBlock | 0.005 | [Currently unused] The chance that a ship system will drop from a block of wreckage when it is destroyed |
SystemDropChanceFromCraft | 0.2 | [Currently unused] The chance that a ship system will drop from an NPC space craft when the craft is destroyed |
ColorDropChanceFromCraft | 0.05 | [Currently unused] The chance that a color will drop from a space craft when the craft is destroyed |
ColorDropChanceFromBlock | 0.0025 | [Currently unused] The chance that a color will drop from a block of wreckage when it is destroyed |
MaximumFightersPerSectorAndPlayer | -1 | The total number of fighters that can be in one sector at once, defaults to -1, meaning infinite. |
MaximumBlocksPerCraft | -1 | The total number of blocks that any ship can be made up of, defaults to -1, meaning infinite |
MaximumVolumePerShip | -1 | The total volume that ships can reach, defaults to -1, meaning infinite (Needs testing if it applies to AI) |
MaximumPlayerShips | -1 | The total number of ships a player may own at any one time, defaults to -1, meaning infinite |
MaximumPlayerStations | -1 | The total number of stations a player may own at any one time, defaults to -1, meaning infinite |
sameStartSector | true | Indicates if all players should start in the same sector. If false, a random empty sector on the outer rim is populated and used as the home sector for each new player. |
startUpScript | data/scripts/server/server.lua | Specifies a Lua script to run on server startup. |
startSectorScript | startsector[.lua] | Specifies a Lua script to run when generating a start sector for a player. |
[System Options]
Option | Default Setting | Effect |
---|---|---|
saveInterval | 600 | The time between server saves, in seconds. |
sectorUpdateTimeLimit | 300 | The time that sectors which don't qualify for out-of-sector-simulation are kept within memory. |
emptySectorUpdateInterval | 0.5 | The time between update steps of sectors without players. |
workerThreads | 1 | Number of concurrent threads that are used to update sectors. (Identical to the "Threads" setting ingame.) |
generatorThreads | 2 | Number of concurrent threads that are used to generate new sectors while players are calculating nav routes. |
scriptBackgroundThreads | 2 | Number of concurrent threads that are used to run heavy script calculations that are called during gameplay, an example would be the generation of new ship models |
aliveSectorsPerPlayer | Multiplayer: 5 Singleplayer: 500 | Number of sectors kept alive for each player and alliance on the server, provided that there are player or alliance ships in that sector. |
weakUpdate | true | Indicates if the sectors without players should be simulated with a "weak" update, which is less accurate but a lot faster than the normal update step. |
profiling | false | Toggles performance and memory profiling. Server performance may suffer slightly, but /status command will print a lot more detailed output. |
immediateWriteout | true | Deprecated in v0.12 and above] Controls whether ships and sector files are to be written to disk immediately after a player changes sectors. |
[Networking]
Option | Default Setting | Effect |
---|---|---|
port | 27000 | The default port to access the server on. Does not affect the TCP/UDP game traffic port or the query ports. |
broadcastInterval | 5 | The time between server mass update broadcasts in seconds. |
isPublic | true | Privacy setting. If enabled, only one administrator is allowed on the server and the server will not show up on the LAN menu. (Same as the command line parameter -public) |
isListed | true | Privacy setting. If enabled together with useSteam, the server will show up in public server lists. (Same as the ingame setting "List Publicly") |
isAuthenticated | true | Privacy setting. Toggles Steam user authentication. (Identical to the ingame setting "Authenticate Users") |
useSteam | true | Determines whether the server is using Steam networking and can be joined via Steam, using options like "join game". |
rconIp | (set by user) | The IP that the RCON server is bound to. If blank, listens on all interfaces. |
rconPassword | (set by user) | The password that is needed to connect to the RCON server. If blank, RCON is disabled. |
rconPort | 27015 | The port the RCON server. |
[Administration]
Option | Default Setting | Effect |
---|---|---|
maxPlayers | 10 | The max number of players allowed on the server at one time |
name | Avorion Server | The name of the server, shown in the server list. |
description | An Avorion Server | A description for the server, shown in the server list. |
password | (set by user) | Sets the password users attempting to join the server need to enter, if they enter incorrectly they will be kicked |
pausable | false | Enables/Disables pausing the server |
accessListMode | Blacklist | Determines whether the server uses a blacklist or a whitelist to restrict access |