How to upload a singleplayer world to your 7 Days to Die Server
This article will guide you through the process of uploading an already existing singleplayer 7 Days to Die world onto your Nodecraft server. This method can also be a better alternative to generating a large world on a headless server. The world generation is often much faster on your home PC, where it can split the processing load between your GPU and your CPU, whereas on a headless server, it only has access to a CPU.
Find the "Saves" Folder of Your Existing Game
The first thing to do is to find the save location for your world. The default location is c:\Users\(your pc username)\AppData\Roaming\7 Days to Die. There are two folders of interest here. The GeneratedWorlds and Saves folders.

Let's take a look inside the Saves folder first. If you have more than one world generated on your PC, you'll need to find which one of your worlds you'd like to upload. In this example case, it will be \Juvupe Valley\My Game. Create a zip file of your world (Juvepe Valley) for this example).


Go back and look at the GeneratedWorlds folder. Inside there will be similar-looking folders. They have other necessary information that relates to your world. Make a zip file of the corresponding world folder (Juvupe Valley in our example).

Upload the Zipped Save Folders to Your Server
Now, upload your zip files into the appropriate folders in your Nodecraft Server Files tab. You can do this using the "Upload" button in the Server Files, dragging and dropping directly into the panel, or via FTP.
The zip file you created in c:\Users\(your pc username)\AppData\Roaming\7 Days to Die\Saves will go into the /saves/Saves folder in Server Files.
Select the zip file, then select the "Unzip" button.

The zip file you created in c:\Users\(your pc username)\AppData\Roaming\7 Days to Die\GeneratedWorlds will go into the /.local/share/7DaysToDie/GeneratedWorlds folder in your Server Files.
Unzip this file as well.
For the .local folder to be present, the server must be fully started up at least one time after setting the Game World to RWG in the Game Settings -> Gamemode tab of your panel.
You can also manually create this folder as well.

As you can see from these screenshots, you can have multiple worlds saved on your server that you can swap between by changing a few settings.
Change the Settings to use the Correct World
Now that your world save has been uploaded to the server, we need to change a couple of settings for it to load the save rather than generate another one.
Method 1: Use Nodecraft Pro panel
Navigate to the left-hand side of your Nodecraft Pro panel and select the "Game Settings" page, then the "Gamemode Settings" tab near the top. Change the Game World and Game Name text fields to load up your world. In our example, the Game World is "Juvupe Valley", and the Game Name is "My Game". These will match the folder names in your /saves/Saves folder. Don't forget to press the Save button at the bottom of the page!

Method 2: Edit server_config.xml
You can also manually set the server to load your world in the server_config.xml file. This file is normally found in the main directory of Server Files.

Edit the GameWorld and GameName settings to match the folders in your /saves/Saves folder.
In our example, these settings look like:
<property name="GameWorld" value="Juvupe Valley"/><property name="GameName" value="My Game"/>
Don't forget to press the Save button in the upper right portion of the file editor!
You're now all set to start your server! If everything is done correctly, you'll be able to play on your singleplayer world with your friends.
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