How to upload a singleplayer world to your 7 Days to Die Server
This article will guide you through the process of uploading an already existing singleplayer 7 Days to Die world onto your Nodecraft server. This method can also be a better alternative to generating a large world on a headless server. The world generation is often much faster on your home PC, where it can split the processing load between your GPU and your CPU, whereas on a headless server, it only has access to a CPU.
Find the "Saves" Folder of Your Existing Game
The first thing to do is to find the save location for your world. The default location is c:\Users\(your pc username)\AppData\Roaming\7 Days to Die
. There's two folders of interest here. The GeneratedWorlds
and Saves
folders.
Let's take a look inside the Saves
folder first. If you have more than one world generated on your PC, you'll need to find which one of your worlds you'd like to upload. In this example case, it will be \Zehayu Territory\Nodecraft Server
. Create a zip file of your world (Zehayu Territory
for this example).
Go back and look at the GeneratedWorlds
folder. Inside there will be similar looking folders. They have other necessary information that relate to your world. Make a zip file of the corresponding world folder (Zehayu Terrirtory
in our example).
Upload the Zipped Save Folders to Your Server
Now, upload your zip files into the appropriate folders in your Nodecraft File Manager. You can do this by using the "Upload" button in the file manager, dragging and dropping directly into the file manager, or via FTP.
The zip file you created in c:\Users\(your pc username)\AppData\Roaming\7 Days to Die\Saves
will go into the /saves
folder in your file manager. Select the zip file, then select the "Unzip" button.
The zip file you created in c:\Users\(your pc username)\AppData\Roaming\7 Days to Die\GeneratedWorlds
will go into the /.local/share/7DaysToDie/GeneratedWorlds
folder in your file manager. Unzip this file as well.
In order for the .local folder to be present, the server must be fully started one time after setting the Game World to RWG in Game Settings>Gamemode Settings.
As you can see from these screenshots, you can have multiple worlds saved on your server that you can swap between by changing a few settings.
Change the Settings to use the Correct World
Now that your world save has been uploaded to the server, we need to change a couple settings for it to load the save rather than generate another one.
Method 1: Use NodePanel
Navigate to the left-hand side of your Nodecraft Panel and select the "Game Settings" page, then the "Gamemode Settings" tab near the top. Change both the Game World and Game Name text fields to load up your world. In our example, the Game World is "Zehayu Territory", and the Game Name is "Nodecraft Server". These will match the folder names in your /saves
folder. Don't forget to press the Save button at the bottom of the page!
Method 2: Edit server_config.xml
You can also manually set the server to load your world in the server_config.xml
file. This file is normally found in the main directory of your file manager.
Edit both the GameWorld
and GameName
setting to match the folders in your /saves
folder.
In our example, these settings look like:
<property name="GameWorld" value="Zehayu Territory"/>
<property name="GameName" value="Nodecraft Server"/>
Don't forget to press the Save button in the upper right portion of the file editor!
You're now all set to start your server! If everything was done correctly, you'll be able to play on your singleplayer world with your friends.