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How to Customize and Reset Your Core Keeper World

Core Keeper uses a procedural generation algorithm to create unique worlds. This algorithm takes into account various factors such as terrain type, biome distribution, and resource placement. By combining these elements in different ways, the game generates diverse and unpredictable worlds for players to explore. In this guide, we will go over how to reset your Core Keeper world so you can find the perfect world!

Using Nodepanel to Create Your World

  1. Log in to the Nodecraft Pro Panel for your server.

  2. Navigate to the Game Settings tab.

  3. Locate the World section.

  4. Customize World Seed and Save Slot:

    • World Seed: Input a unique seed to generate a specific world.

    • World Save Slot: Choose a number for the save slot.

      Screenshot showing where to change world settings for a Core Keeper server using NodePanel

  5. Click Submit to apply the new settings.

Manually Resetting the World

  1. Access your server's file's through the Server Files tab.

  2. Navigate to the /DedicatedServer/worlds directory.

  3. Identify the gzip files corresponding to the desired world save slot.

  4. Delete these files to reset the world.

Screenshot showing where to locate the world files for a Core Keeper Server using Nodecraft Pro

Alternatively, Change World Save Slot:

  1. Open the ServerConfig.json file located in the /DedicatedServer directory.

    Screenshot showing the location of the server config for Core Keeper

  2. Find the world property.

  3. Change the value to a different unused number.

  4. Save the ServerConfig.json file.

Your config should resemble something similar to the json file below.

{
    "gameId": "Uc6USBb721bupJC5WsASf324N",
    "world": 0,
    "worldName": "Core Keeper Server",
    "worldSeed": "0",
    "maxNumberPlayers": 10,
    "maxNumberPacketsSentPerFrame": 1,
    "networkSendRate": 20,
    "worldMode": 1,
    "seasonOverride": -1
}


If you want to change world generation settings like Ore Density, Tunnels, Rivers, Lakes etc, you will need to upload a world created in Singleplayer. The guide for this process can be found here. Otherwise the server should generate a world with all of these settings set to a default normal value.

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